Activities with Thymio

Create your own universe

Program it.
Personalize it.
Creativity is the only limit.

Think outside the box

Transform Thymio into
anything with the LEGO®

Build complex mechanisms

or simply personalize your
Thymio robot

Discovery kit

The Discovery kit contains an A1-sized poster and an explanatory sheet. On the sheet you will find 6 games to play with the poster, and also advanced challenges to begin programming Thymio

Thymio Discovery Kit – Yeti

Thymio Discovery Kit – Otter

Thymio Discovery Kit – Maison d’Ailleurs

Papercraft activities

Thymio Challenge Activities

From basic behaviours to advanced VPL programming.

30 activities with accessories.

R2T2 Collaborative Telerobotics missions

Remote Rescue Thymio II (R2T2) is an innovative space mission that brings together 16 international teams of students

Activities with thymio

R2T2 Collaborative Telerobotics missions

Remote Rescue Thymio II (R2T2) is an innovative space mission that brings together 16 international teams of students, each remotely controlling a Thymio robot that is physically located at the EPFL.

The students must work together, within and across teams, to teleoperate their robots in order to repair a power station on Mars that has been damaged by a meteor strike.

Everyone is a winner in an R2T2 mission, as the underlying philosophy is one of collaboration rather than competition.

All 16 robots must reach their positions in the station to successfully conclude the mission (and this goal is always achieved within the three hours allotted).

The mission itself is broken down into several high-level tasks, providing natural moments for discussion and strategizing amongst participants.

Teacher training and classroom-ready pedagogical materials have been developed to support learners on their first steps into the world of robotics.

Typically, the in-class part of the preparatory training is done in an experiential learning style, with each team accompanied by their own Thymio robot for testing and experimentation.

The mission itself is run via a telerobotic interface, enabling students to view the situation on Mars (EPFL) via video feed; then to design, program and transmit the desired actions for their robot from Earth (local classroom); and finally to observe the results of their strategy and iterate.

Teams are in direct communication with each other via online chat throughout the duration of the mission. Those that finish more quickly often take a spontaneous coaching role in helping their colleagues complete their tasks.

Since 2015, R2T2 space missions have been run with over 2,000 students in 13 countries across Europe, Asia and North America and Africa.

Qualitative interviews with school teachers and extra-curricular educators who have participated in the program reveal six primary areas of perceived educational benefit: Collaboration, Communication, Critical thinking, Creative problem solving, Computational thinking and Cross-cultural exchange.

In addition to supporting learners in strengthening their professional and technical skills in these areas, we also note the frequently cited and not to be discounted “fun” factor, with one classroom observer sharing that “the kids didn’t even notice that they were learning because they were having so much fun!”

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