Thymio Discovery Kit – Yeti

On the sheet you will find 6 games to play with the poster, and also advanced challenges to begin programming Thymio.
How can I get the Kit?
The Thymio discovery kit exists in English, French, and German. It can be bought at any of our resellers’. It is also possible to download the sheets and print them yourself. The home printed track might not work as well as the one sold by Mobsya, depending on the quality of the ink.
Here is the explanatory sheet and the poster for the Yeti Discovery Kit:
01
Flee, here comes the Yeti!

Goal: scare Thymio
Select the red behaviour on Thymio and put it down on the Yeti! Place one hand ahead of, and the other behind Thymio and see its reaction!
02
I see a track!

Goal: follow the widest black line
One of the six basic behaviours allows to do this task, can you find which one it is?
03
Thymio goes skiing

Goal: go down the slopes while avoiding the cliffs
One of the six basic behaviours allows to do this task, can you find which one it is?
04
Beware of the pine trees!

Goal: avoid obstacles
Put small objects on the pine trees to create obstacles for Thymio. Can you find the behaviour allowing it to avoid them?
01
Flee, here comes the Yeti!

Goal: scare Thymio
02
I see a track!

Goal: follow the widest black line
Try to program the robot so that when it sees black with its ground sensors it goes forward and when it sees white, it turns.
Small hint: you will need at least 6 blocks!
03
Thymio goes skiing

Goal: go down the slopes while avoiding the cliffs
Program Thymio so that when it sees black it changes direction.
Small hint: you will need at least 6 blocks!
04
Beware of the pine trees!

Goal: avoid obstacles
Program the robot so that when it sees an obstacle, it changes direction.
Be careful not to fall off the table.
Small hint: you will need at least 10 blocks!
05
A long road

Goal: go around the mountain
Put a cylindrical object on the mountain. You can use a sheet of paper and assemble it as shown in the diagram on the left.
Program the robot so that when it sees an obstacle on one side, it moves along it without touching it.
Small hint: you will need at least 4 blocks!
06
Let’s sing !

Goal: play a melody while passing over the huts
Program the robot so that it follows the line with one sensor and plays music when it detects the huts with the other sensor.
Small hint: you will need at least 6 blocks!
Games around the Yeti’s mountain
01
Flee, here comes the Yeti!

Goal: scare Thymio
Select the red behaviour on Thymio and put it down on the Yeti! Place one hand ahead of, and the other behind Thymio and see its reaction!
02
I see a track!

Goal: follow the widest black line
One of the six basic behaviours allows to do this task, can you find which one it is?
03
Thymio goes skiing

Goal: go down the slopes while avoiding the cliffs
One of the six basic behaviours allows to do this task, can you find which one it is?
04
Beware of the pine trees!

Goal: avoid obstacles
Put small objects on the pine trees to create obstacles for Thymio. Can you find the behaviour allowing it to avoid them?
01
Flee, here comes the Yeti!

Goal: scare Thymio
Small hint: you will need at least 2 blocks!
02
I see a track!

Goal: follow the widest black line
Try to program the robot so that when it sees black with its ground sensors it goes forward and when it sees white, it turns.
Small hint: you will need at least 6 blocks!
03
Thymio goes skiing

Goal: go down the slopes while avoiding the cliffs
Program Thymio so that when it sees black it changes direction.
Small hint: you will need at least 6 blocks!
04
Beware of the pine trees!

Goal: avoid obstacles
Program the robot so that when it sees an obstacle, it changes direction.
Be careful not to fall off the table.
Small hint: you will need at least 10 blocks!
05
A long road

Goal: go around the mountain
Put a cylindrical object on the mountain. You can use a sheet of paper and assemble it as shown in the diagram on the left.
Program the robot so that when it sees an obstacle on one side, it moves along it without touching it.
Small hint: you will need at least 4 blocks!
06
Let’s sing !

Goal: play a melody while passing over the huts
Program the robot so that it follows the line with one sensor and plays music when it detects the huts with the other sensor.
Small hint: you will need at least 6 blocks!